AI Insights · Timothy · April 2022
Top 5 Shoot'em Up Games on Android in Russia - Q1 2022
Explore the performance of the top 5 Shoot'em Up games on Android in Russia during Q1 2022, including trends in revenue, downloads, and active users.
During the first quarter of 2022, the top 5 Shoot'em Up games on the Android platform in Russia exhibited diverse performance trends in terms of revenue, downloads, and active users. The data, sourced from Sensor Tower, provides valuable insights into the market dynamics of these popular games.
Azur Lane saw a fluctuating trend in weekly revenue, peaking at approximately $19.9K in the last week of December 2021. Revenue dropped significantly to around $1.9K by mid-January but bounced back to about $13.2K by the end of February. The game's weekly active users gradually declined from 159K to 99K throughout the quarter.
Archero experienced a steady increase in weekly revenue, reaching close to $9.8K in the final week of January. However, revenue saw a decline, dropping to around $2.2K by early March. Weekly downloads also showed a downward trend, starting at 8.3K in early January and falling to roughly 2.8K by early March. Active users decreased from 30.1K to 22.3K over the quarter.
Contra Returns had a peak weekly revenue of about $12.2K in late December 2021, which then steadily declined to approximately $1.3K by early March. The game's active users also saw a consistent decline from 5.8K to 2.4K during the same period.
Path of Immortals: Survivor witnessed a significant increase in weekly revenue, peaking at around $7.1K in late February. Weekly downloads reached a high of 19.1K in mid-February before data became unavailable from late February onwards. Active users saw a rise from 15.4K to 31K by mid-February, after which there was a decline to approximately 9.4K by the end of March.
Soul Knight showed a consistent performance with weekly downloads ranging between 24.6K to 41.7K, peaking at 40.5K in early March. The game's weekly revenue peaked at around $5.9K in mid-January before declining to approximately $1.1K by early March. Active users remained robust, fluctuating between 915.7K to 1.1M, peaking at 1.2M in mid-January.
For more detailed insights and data on mobile app performance, visit Sensor Tower.